![]() ![]() Missions typically consist of getting from Point A to Point B, an obviously linear progression, but that tactics and means you use to do that are, more or less, up to you. ![]() You’re on rails, they’re just very forgiving rails. What Crysis does well, especially in the beginning, is disguise its linear progression in a fairly open world. Even more has been said about it’s ridiculous system requirements so I’m not going to touch on either of those except to say that the story isn’t amazing and that the game runs great on my rig until the final level when things go downhill. ![]() Much has been said about Crysis‘ story, mostly regarding its lack of originality and sub-par scripting. Manveer Heir, game designer at Raven Software, boils down my own feelings on both that first half and the problems later in the game much better than I was able to and I highly recommend you take a gander at what he was to say. UPDATE: Rock, Paper, Shotgun pointed to an excellent article over at Gamesetwatch on the design in Crysis’ first half. ![]()
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